Real-time tactics for two: three or four autonomous squads, three shrines, fog of war. Matches last up to 8 minutes.
Elves
Necromancers
Orcs
Humans
Demons
Dwarves
⚔Ranked matchmaking and a ladder from Bronze to Champion
👥Lobby chat, who’s online, challenge friends to a duel
🤖Practice against the AI with any of six factions
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How to play
Goal: hold the North Temple and the South Crossing. Each point gives 1 score every 10 s. First to 50 wins; a match lasts up to 8 minutes.
Select: tap your squad or its portrait.
Order: tap the ground to move, a visible enemy to attack, a point’s circle to capture it.
Ability: the big button on the right. For area abilities, then tap the map.
Squads fight on their own but don’t stray far from their order. Leaving melee takes time.
Terrain: forests hide you from afar, archers on the hill shoot farther and harder, heavy infantry holds the bridge.
Stance: the 🛡/🐺/❤ button sets the squad’s character: Guard (stands firm), Hunt (chases farther), Careful (retreats to heal, avoids curses).
Shrines: the Temple periodically reveals all enemies (Eye), the Crossing speeds up your respawn. Own 2+ shrines — double points. At 5:00 the Forest Shrine wakes up.
Scouting: enemies leave tracks you can find later; enemy magic in the fog can be heard (✦?). A squad hit from two sides is surrounded: more damage, hard to escape.
Camera: drag, pinch to zoom, tap the minimap. PC: LMB select & order, RMB order, wheel zoom, 1/2/3 squads, Q ability, H hold, WASD camera.